Some of these maps were brand new, while many were exceptional remakes of classic Halo maps. Infinite now has a massive list of creator maps, all built in the wildly robust Forge mode. The new official maps aren’t the only new ones I got to play. That grin only got wider as I started mowing down the opposition and listening to the game announcer yelling out, “Killing Spree! Double Kill! Triple Kill!” The first time I loaded up this map and jumped into a Warthog, I couldn’t help but have a huge grin on my face. It brings some much-needed variety to the game’s color palette, and it plays as well as it looks. In particular, I’m enamored with the new Big Team Battle map, Oasis. Season 3 has so many fresh experiences to love. RELATED: There's No Sex In Starfield, And That's Great And, at long last, it feels like a completed game. Coming back to Halo always feels like coming home: The crisp gun duels, the chaotic melding of on-foot and vehicular combat, the pristine sound design, and so many other aspects are so unique to Halo, and Infinite does these things as well as any other game in the franchise. Jumping into Season 3 after taking a break from the game feels great. The game now has Campaign Co-Op, Forge, a custom games browser, and just launched Season 3 of its narrative-supported and free-to-play multiplayer. It’s now been a year and a half since Halo Infinite’s initial launch, and it seems 343 has kept its promise.
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